![]() ![]() ![]() Qt: Only dynamically reset video scale if a game is running.GBA: Automatically skip BIOS for multiboot ROMs.FFmpeg: Disallow recording video with no audio nor video.FFmpeg: Fix crash when -strict -2 is needed for vcodec or container.Core: Fix integer overflow in ELF loading.Core: Fix race condition initializing thread proxy.GBA Video: Fix OpenGL sprite flag priority.GBA Video: Fix backdrop blending on lines without sprites (fixes #1647).GBA Video: Fix OAM not invalidating after reset (fixes #1630).GBA Serialize: Fix audio DMA timing deserialization.GBA Serialize: Fix serializing DMA transfer register.GBA Memory: Misaligned SRAM writes are ignored.GBA DMA: Fix invalid audio DMA parameters.GBA BIOS: Fix undefined instruction HLE behavior.GBA: Fix multiboot entry point while skipping BIOS.GB Serialize: Fix timing bug loading channel 4 timing.An extensive list of changes follows after the cut. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. This version is a bugfix release, which contains many stability and accuracy fixes. Qt: Show a warning when save file can’t be openedĪ new release of mGBA, version 0.8.1, is available.Qt: Defer texture updates until frame is drawn (fixes #1590).Qt: Disable Replace ROM option when no game loaded.GBA Serialize: Only flunk BIOS check if official BIOS was expected.3DS: Clean up legacy initialization (fixes #1768).Qt: Fix unmapping zipped ROM (fixes #1777).Qt: Fix OpenGL 2.1 support (fixes #1678).GBA: Break infinite loop for 0-frame mVLs (fixes #1723).GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers.Core: Fix crash modifying hash table entry (fixes #1673).Core: Fix ELF loading regression (fixes #1669).CMake: Always use devkitPro toolchain when applicable (fixes #1755).ARM Debugger: Clear low bit on breakpoint addresses (fixes #1764).ARM: Fix disassembling of several S-type instructions (fixes #1778).3DS: Fix framelimiter on newer citro3d (fixes #1771).GBA Video: Fix sprite/backdrop blending regression.GBA Video: Simplify sprite cycle counting (fixes #1279).GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes #1712).GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701).GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759).GBA Video: Fix mosaic objects drawing past the end (fixes #1702).GBA Timers: Fix deserializing count-up timers.GBA SIO: Fix double-unloading active driver.GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756).GBA: Add missing RTC overrides for Legendz games.GB Video: Fix BGPS value after skipping BIOS (fixes #1717).GB MBC: Support 4MB MBC30 ROMs (fixes #1713).GB: Fix GBC game registers after skipping BIOS.ARM: Fix timing on Thumb shift instructions.Notably, several rendering edge cases were fixed in both the default renderer and the OpenGL renderer. ![]() ALL PREVIOUS UPDATES & CHANGELOGS LISTED BELOWĪ new release of mGBA, version 0.8.2, is available. ![]()
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